Author Archives: evandromillian
One big issue with versions 2.2 and below of Android is that you cannot query extension’s methods from OpenGL ES. But there’s a simple hack I tested in my LG Optimus 2x: in /system/lib/egl directory, there’s a library called libEGL_tegra.so. … Continue reading
Hi for all. Irrlicht, one of the most well known open-source game engines, now have a project to be integrated with DirectX 11. Follow the status in https://bitbucket.org/evandromillian/irrlicht-20xx.