Author Archives: evandromillian

Access OpenGL ES extensions in Android 2.2 and early

One big issue with versions 2.2 and below of Android is that you cannot query extension’s methods from OpenGL ES. But there’s a simple hack I tested in my LG Optimus 2x: in /system/lib/egl directory, there’s a library called libEGL_tegra.so. … Continue reading

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Irrlicht with DirectX 11

Hi for all. Irrlicht, one of the most well known open-source game engines, now have a project to be integrated with DirectX 11. Follow the status in https://bitbucket.org/evandromillian/irrlicht-20xx.

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